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Issue 06 // Release notes

What's new in Gempop

Every user-facing update we've shipped, newest first. Big mechanic changes, balance passes, and the small fixes that smooth the edges. New entries land alongside the build that ships them.

Releases

Coop Zone — a catalog of co-op levels you and a friend run together

May 22, 2026 · v2026.05.22.01

  • Open the new Coop Zone card on Home to pick a partner and chain through a catalog of co-op levels back-to-back — no daily cap, no one-puzzle-a-day wait.
  • 10 levels in this first zone, mixing five fresh co-op builds with five tuned variants pulled from the daily pool, so there's enough to chew through in one sitting.
  • Your map keeps a personal record on each level — best stars, best score, and the friend you got that record with — so you can grind with one friend tonight and a different friend tomorrow without losing progress.
  • Beat your own best with a new partner and the map updates to show the latest run — '3★ with Sam' tonight, '3★ with Alex' next time.
  • Daily Co-op is unchanged and still lives on its own card — Coop Zone is a parallel place to play, not a replacement.
  • Co-op 'your turn' pushes now batch across active sessions so chaining levels with the same friend doesn't multiply your notifications.

Co-op tuning, fixed reminders, and friend-adds on leaderboards

May 21, 2026 · v2026.05.21.10

  • Co-op levels play at a friendlier pace — more moves per turn, lower targets, and easier two- and three-star thresholds so solid play actually earns stars.
  • Deep cascades now pay off bigger, and co-op boards keep the top rows clear of blockers so chains have room to run.
  • Co-op pushes — your turn, timeout warnings, and daily-unlocked nudges — now reach your device instead of only filling the in-app bell.
  • Daily Challenge 'ending soon' reminders fire again — the nightly push had been silently no-op'ing for the last few weeks.
  • The home-card streak badge is honest now — a dormant streak shows as paused with a nudge to play today, instead of faking an active flame.
  • Add a friend straight from the leaderboards — every row you're not already connected to has a one-tap add button.

Co-op mode, Google sign-in, and a bigger shop

May 18, 2026 · v2026.05.18.06

  • Play a daily co-op level with a friend — take turns swapping on the same board with a shared score target, and chase a pair streak that grows the more days you team up.
  • A new partner picker shows each friend's status — your turn, their turn, waiting, or done — and a home card jumps you straight into the active game.
  • Co-op pushes (and the in-app inbox) cover when it's your turn, when the round resolves, and when a timeout is closing in, each with its own toggle in Settings.
  • Continue with Google to sign in, or link Google to your existing guest account from Settings so your levels, gems, and streaks come with you.
  • Four new shop bundles: a rotating Daily Deal that refreshes every day, Pass Plus (one-time Pass + gems + boosters), Season Complete (a subscription that grants Battle Pass Premium every season), and the Ultimate whale bundle. Every tile now spells out exactly what's inside.
  • New About, How to Play, FAQ, Changelog, and Contact pages live behind a footer on every page, so it's easier to share or link to specific corners of the game.
  • Fixed a crash that could blank the screen on launch when a co-op notification arrived before the rest of co-op shipped.

Keyboard play and a smoother, faster app

May 15, 2026 · v2026.05.15.13

  • You can now play with the keyboard — arrow keys move the cursor, Enter or Space selects and swaps, Home/End jump to the edges.
  • Solo replays that got stuck after the recent engine update now save fresh runs again, so your ghost picker fills back up.
  • The app paints faster on launch, and cascades and boosters feel smoother under heavy chains.
  • The friend ghost picker no longer spills past the dialog edge — the row snaps tile-by-tile with soft edge fades.
  • The "New version available — Refresh" toast actually refreshes when you tap it now (the button was previously decorative).

Wins land reliably after rainbow runs

May 11, 2026 · v2026.05.11.02

  • Five-in-a-row matches that drop a rainbow gem now register reliably — no more 'validation failed' toast on the swap that follows.
  • Going to the map or replaying after a win now waits for your progress to save, so the next level actually unlocks instead of leaving you stuck on the old one.

Gem Rush rebrand and ghost-race polish

May 10, 2026 · v2026.05.10.06

  • Gem 5 is now a magenta pentagon, replacing the blue-violet teardrop on both the canvas board and result screens.
  • Five-in-a-row over an intersection now reliably drops a rainbow gem on the five-line instead of being swallowed by an L or T match.
  • Ghost races have a redesigned HUD card with a VS stamp, opponent avatar, head-to-head badge, live score, and a color-coded delta pill that flips green or red as the lead changes.
  • The pre-race VS overlay is bigger, lingers a touch longer, and can be tapped to skip straight into the race.
  • Fixed the ghost-race delta being stuck at 0 the entire run.
  • Head-to-head records now stay consistent for both players in a race — no more mismatched W-L counts.
  • The booster tray and pre-game booster picker now stay out of the way during ghost races so the head-to-head is the whole show.
  • Zone 4 levels (76–100) now have reachable score targets — old three-star bars were physically impossible on most of those boards.
  • Push permission prompts now back off if you say not yet — 3, 7, 14, then 30 days — and a 'Don't ask again' option sticks for good.

Theme picker, sprite refresh, and ghost-race polish

May 10, 2026 · v2026.05.10.02

  • Pick a light, dark, or system-following theme from Settings — and no more flash of light when you open the app in dark mode.
  • Gem and blocker sprites have a fresh hand-printed look, with riso misregistration ghosts, deeper overprint shadows, and tighter board FX.
  • Battle Pass now has a single Claim All button that scoops up every unlocked tier in one tap.
  • Notifications inbox has a Mark all as read button — clear the unread dot without opening every item.
  • Ghost races now have their own sound and haptic cues — overtake, retake, halfway, and photo finishes each feel distinct.
  • Sharing your ghost-race result now works from the iOS Home Screen, and pinging a friend to come race actually delivers the push.
  • Winning the last unlocked level on a slow connection no longer bounces you back to the map before the next level opens.

Ghost Race — chase your best, beat your friends

May 9, 2026 · v2026.05.09.02

  • Every level completion now saves a replay of your run, and retries can race that ghost in real time on the same board.
  • A new picker on the level-start screen lets you choose which past run — your best or a friend's — to race.
  • The HUD flashes OVERTAKEN and RETAKEN as the lead changes, with a live delta that updates on every score gain.
  • A pre-race VS overlay sets the matchup, and the result dialog tracks your head-to-head record against that opponent.
  • Top-scored levels on the world map now wear a crown, and friend-ghost levels show a head-to-head badge with a Race Friend shortcut that preselects their ghost.
  • After racing a friend's ghost, you can ping them with a push nudge to come race you back.

Extend Level — keep going on a win or a loss

May 7, 2026 · v2026.05.07.06

  • A new Extend Level booster appears on every win and loss dialog — 150 gems to keep playing on any objective, once per attempt.
  • After a win, an extend gives you a fresh window of moves or time to chase a higher score and more stars.
  • After a loss, an extend hands back enough moves or seconds to recover the run instead of starting over.
  • If you're short on gems, a quick-buy pack lives right inside the extend card — pay, return, and the level resumes exactly where you left it.
  • Heading to the full shop to top up also routes you back into the level after checkout, with the board, score, and timer intact.
  • Back-button or refresh during a purchase now safely restores your in-flight level instead of dropping you to the start.

Daily Spin, new shop tiers, and smart nudges

May 7, 2026 · v2026.05.07.03

  • Daily Spin lands on the home screen — give the wheel one flick a day for gems, boosters, or a rare prize, with a streak that builds the longer you keep showing up.
  • Push notifications now cover streak-at-risk reminders, energy-full alerts, and weekly leaderboard nudges, each its own opt-in toggle in Settings.
  • The shop has a new Mega gem pack at $14.99 and a sharper Best Value layout, with anchor prices showing what each tier actually saves.
  • Gempop Pass is now available as an annual subscription at $39.99 a year — about a third off the monthly price.
  • New players get a one-time starter bundle on day 3 — 300 gems plus one of every booster for $1.99, with a real 72-hour countdown.
  • Daily result share links now open a result card with your score, stars, and streak, and the share text no longer pastes the link twice.

Daily Challenge v2 — friends boards, streak freezes, daily twists

May 6, 2026 · v2026.05.06.06

  • Daily Challenge now rotates objectives by day of the week — Time-Attack Sunday, Cascade Friday, halved-moves Saturday, and four more — labeled at the top of the board so you know what you're walking into.
  • Stars now multiply your daily gem reward (1.25× at two stars, 1.5× at three), so chasing a perfect run actually pays.
  • Streak freezes auto-bank one per week (two with Gempop Pass), up to four. Miss exactly one day and a freeze is spent silently to keep your streak alive.
  • Streak milestones at 7, 14, 30, 60, 100, and 365 days now drop bonus gems, booster bundles, and an avatar frame at the highest tiers.
  • A friends-only leaderboard for today's puzzle now appears on the home card and full-screen on the daily page.
  • Finishing the daily opens a Wordle-style share card — copy a one-line result, share it, or download a PNG — and the daily page stays open afterward so you can come back to watch friends' scores roll in.
  • Friend invites and acceptances now send a push notification, gated by a new 'Friend invites' preference.
  • The weekly leaderboard now tracks score gained this week instead of the all-time total — so it actually differs from the all-time board.
  • Fixed cascade and MEGA popups rendering blurry or in the wrong font on iPhone Safari.
  • Fixed a duplicate-request error when accepting a friend invite via 'Accept & Play'.

Gem Rush bonus and louder cascades

May 4, 2026 · v2026.05.04.14

  • Score and timed levels now end with a Gem Rush phase — leftover moves and seconds rain down as bonus points before the win dialog opens.
  • Level Complete now shows a Score / Bonus / Total breakdown so you can see exactly how much your tempo earned.
  • Big chains now spray confetti, flash the board edges, and stamp a STORM mark when you push a combo past five deep.
  • Clearing level 100 now triggers a finale celebration with denser confetti and a 100 / 100 cleared badge.
  • Streak chips, premium badges, and completed level numbers stay readable in dark mode again.
  • Fixed a bug where some timed-level wins were rejected at the leaderboard.

Tougher targets and real boss fights

May 4, 2026 · v2026.05.04.08

  • Score targets across all 100 levels jumped — most levels no longer fall to a single lucky cascade.
  • Move budgets are tighter, with the L100 boss dropping to 12 moves at the highest target in the game.
  • Score and timed levels no longer end the moment you hit the target — keep playing through your move budget to push for two and three stars.
  • Three-star wins now require 2.5× the target score instead of 1.5× — a real grind for replay value.
  • Boss levels at 25, 50, 75, and 100 hit meaningfully harder than their neighbors, and the mini-bosses at 15, 40, 65, and 90 do too.
  • Mid and late zones gained more obstacles, with thicker ice walls and denser blocker patterns in zones 3 and 4.
  • The Continue card now says "So close!" when you fail within striking distance of the target.

Name-aware invites and shared-link fix

May 4, 2026 · v2026.05.04.05

  • Invite links now greet visitors with the inviter's display name.
  • Once an invited visitor signs in, the friend request fires automatically.
  • Shared links and deep links open the right page directly instead of showing a 404.
  • Collect-objective swatches now match the actual gem colors on the board in every zone.

A distinct look for every zone

May 4, 2026 · v2026.05.04.02

  • Each zone now has its own printed-zine identity — different halftone textures, edge stamps, and a second ink color across the world map, the game board, and the HUD.
  • Zone titles on the world map now show a volume kicker above the name, like "Vol. 01 — Prism Press" and "Vol. 04 — Blueprint Edition."

Economy rebalance

May 3, 2026 · v2026.05.03.16

  • Battle Pass rewards re-tuned: a full pass now spans about a season instead of two weeks, and gem amounts are smoother across the 30 tiers.
  • Several mid-pass tiers now grant boosters instead of gems for more variety on the way up.
  • Daily Challenge gem rewards re-tuned to keep daily play meaningful without outpacing the in-app shop.

Top record on every level

May 3, 2026 · v2026.05.03.15

  • Each level now shows the current top record — holder, score, and how long it's stood — above the board.
  • The What's New dialog now opens reliably after a release.

Session recovery and install shortcuts

May 3, 2026 · v2026.05.03.11

  • If your sign-in is ever lost, a recovery dialog now offers to sign you back in instead of silently failing.
  • You can now install Gempop from Settings at any time — handy if you missed the original prompt.
  • Audio updates reach you reliably after each release.
  • Switching between levels no longer briefly shows the previous level's board.
  • Settings now shows the current app version, and a What's New panel summarizes each release.

Mute splits and per-level top scores

May 3, 2026 · v2026.05.03.01

  • Music and sound effects now have separate mute toggles in Settings.
  • Daily Challenge gives subscribers a bonus.
  • Top score is now tracked per level.
  • Notification preferences are now per type — opt in or out by category.

Email sign-in and leaderboard refresh

May 2, 2026 · v2026.05.02.01

  • Sign in or recover your account by email.
  • Display name validation is friendlier.
  • Leaderboards now sort by level reached.

Drop-objective levels and how-to-play

May 1, 2026 · v2026.05.01.01

  • New drop-objective levels with ingredients to clear.
  • Audio now unlocks reliably on iOS.
  • Added a How to Play guide.